GAMES4YOU
Game-based digital learning. Playing to teachERASMUS+2023-2-ES01-KA210-ADU-000174566 The overall objective of this project is to provide digital training tools for adult educators with an approach based on the methodology of gamification, that is, the use of playful methodologies as a teaching and educational resource. In addition, the project incorporates a dedicated methodology and supplementary manuals designed …
